New World 1.1.1 Repairs Notes

Amazon Games MMORPG, New World, has had some setbacks recently. The MMORPG, which took over the world in one swing, has some unusual problems and issues, but it is still breathing. Today, the developer announced a new update to 1.1.1, which is expected to be implemented in a few hours. This update fixes a number of issues. The amendment must also return the harvesters’ gear or gardening that was accidentally removed from each person’s stock with an empty gauntlet plaster.

The patch deployment and maintenance window has already started in all regions. Without further ado, you can find the list below New World 1.1.1 Patch Notes.

New World 1.1.1 Repairs Notes

Coming from Elemental Enemies

  • Fixed a problem that caused a large number of motes to fall from primary enemies.

  • We have also avoided collecting nutrients as rewards and reduced the amount of other resources available to them, taking into account their number and repetition in the world. The primary purpose of these creatures was to make the world a challenging and occasional encounter. The dangers of using the methods have been reduced and multiplied, resulting in disproportionate amounts of resources compared to major elements such as elementary plants and stones.

Missing Horticultural Gear

In our latest update, we made the mistake of taking all the in-game horticultural assembly gear as future content and unexpectedly removing it from the game. We apologize for any inconvenience this may have caused you. If you lose your harvest armor, you should have an extra reward chest in your bag after this upgrade.

These prize boxes contain the full range of horticultural shields you can find in any previous harvest. They are rolling for the highest Gear Score for that level, and can be used at any level to equip them. These items are marked as Bind on Equip, just like any other piece of furniture. After you open the chest, you will be given 5 items:

  • Harvest hat
  • Harvest shirt
  • Harvest gloves
  • Harvest trousers
  • Harvest shoes
  • Trading, moving, and saving furniture is revitalized.
  • Jewel crafting Recipe Fixed a bug that did not provide enough business skills XP.
  • Recently, when a player reaches a new level of craftsmanship with each skill, we have reduced the amount of business skills offered by low-level items. To use metal as an example, when a player opens a steel recipe, he earns less than a metal recipe. We do this by developing high-quality products and improving the price of high-quality materials as business skills develop. The purpose behind this change is to reward players for creating high-quality items as they move through each business skill level. Before this change, we found that players spend a lot of time making low-level items instead of pushing their craft skills to their current level.
  • Buy players from local storage sheds The problem of not being able to complete orders has been fixed.
  • Technical basis for server integration
  • War performance improvements

General bug fixes

  • Void Gauntlet – If the player changes weapons during the skill start, adjust so that it does not go cold.
  • Void Gauntlet – Adjust the effects of the void gauntlet being forgotten
  • The problem with Jewelcrafting has not been given the right amount of XP for advanced craftsmanship.
  • The issue of Lumberjack’s success has been resolved.

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